Locations in the Nellenial Kingdom

= Cities and towns =

Plainsfield-by-the-Coast
A small fishing town known for its whale-catching. The mayor's name is Ayn Lyne. CROSSROAD INN / Vylesville A small village known for it's inn, the Crossroads Inn. A lot of visitors are confused by the name 'Vylesville' on most signs around the village. The village elder is named Holder Kert.

Plainsfield or ”the Crossroads”
A large metropolis known for its gathering of various cultures in a relatively small area. It is a trading hot-spot where more commercial goods tranfer hands than any other city in the Nellenial Kingdom. The official ruler of Plainsfield is the Duke of "the Crossroads"Jason Heck- the Lord of House Heck and protector of the Peace in the Western Vale.

A man in his late forties Jason Heck is a man of grand stature with a powerful physique and a sharp mind. He is most well-known for his ardent grasp of politics and his ability to keep the peace between all the various clashes of culture in the Crossroads.

Various quarters/details

Ralfir, Dwarven, Noble, Elven, the Corridor, the Fields, the Northern District, Pelemor's Square, the Military, Southern Gate District, Deilor's Square, the Docks, Bentro's Farmstead, Nafiq's Square, Garruth's Square, Kaendariel's Square.

Gates

The King's Gate, Southern Gate, the Door, Nellenial Gate, Peasant's Gate, Gate of Deities, the Hidden Door, the Dawrven Corridor.

Notable locations (well-known)

Hemló's Smithy, Dwarven District

The Great Keep, Military Quarter.

The King's Tavern, Southern District.

The Grand Watchtower, Southern District.

Hiero's Cathedral, Military Quarter.

Arborough
A small village that is surrounded by farmsteads. Village elder, also called the Keeper of the Key is Ames Darne.

Demoor, royal capital
The royal capital. Triock son of Jon of the Aethenian line- King.

A bearded, heavy-set man with graying hair who is prone to mumbling and whispering conversations with himself. Is known to be quite righteous but does not contend with criminals or dissenters toward the Crown. Harsh but fair.

Councilman Argamel the Wise- Councillor to the King in most if not all matters.

A tall, gaunt man with a black beard and big, blazing ever-searching eyes and a brilliant mind. He is a great architect and has revised the building and restoration of the city of Dremoor to its former glory.

The warlord Asuriel Vemia - a Duke of some prominence and the leader of the King's armies Asuriel is a man known to be quick to anger but also quick to laughter. A very large central hub consisting of all races and cultures across the globe. Known for its culture and practicers of the arts, connoisseurs ready to critique and experts in many various areas.

Various quarters/details

The Royal Quarter, the Highborne Quarter, the Journeyman Quarter, Worker's Quarter, the Wall, the Walk, the Penniless, the Crowd, the Tents, the Hills, the Armored, the Warrior's, the Flowery Hill, Gantor's Peak Gates

The Northern Gate, the Southern Gate, the Guardian's Gate, Ophelia's Gate, the Great Gate, the Small Gate.

Notable locations (well-known)

The Royal Palace, the Royal Quarter.

The Great Cathedral to Hiero, the Highborne Quarter.

Gantor's Keep, Gantor's Peak.

The Armoury, the Warrior's Quarter.

The Great Evander's Library, the Highborne Quarter.

The Aethenian Manor, the Flowery Hill.

Ash-by-the-Sea
A small fishing town. Elder is called Hessa Peem.

Ferm
A small fishing town. Elder is called Fester Hoss.

Tross
A small city known for its stonework. Mayor is called Grem Tross.

Seminster
A great city known for its libraries, schools and universities. Ruled by the Archwizard Tillor the Many-Colored - the Lord of the Tower of Magic and rector in the University of Mages.

Tillor is called the Many-Colored because of his grand displays of his tailor's capabilities of joining colors together to create works of art. He is also a grand magi of the Council of Thirteen, a council based at the University of Mages in Seminster.

Various quarters/details

The Library Quarter, the Enlightened Quarter, the Shrine Quarter, the Scholastic Quarter, Tillor's Quarter, the Great Mind's Quarter.

Gates

The Librarian Gate, the Enlightened Gate, the Scholastic Gate, Tillor's Gate.

Notable locations (well-known)

The Great Library of Tillor, the Tower of Magic, the Universty of Mages, the Council's Tower – the Enlightened Quarter.

The Library of the Ages, Library Quarter.

The Scholar's Academy, Scholastic Quarter.

The Academy of the Great Mind, Great Mind's Quarter.

Calney
A farming town. Mayor is called Henter Frange.

Pollerfield
A small farming town. Mayor is called Jessy Bent.

Garfield
A small farming town. Mayor is called Michael Bent.

Jesterfield
A farming town. Known for it's salt mines. Mayor is called Hogart Brennigan.

Jestertown
A coast town known for its actors and mummers. Mayor is known as the Red Mummer.

Canterbury
A farming town. Mayor is known as the Keeper of Secrets, unknown why.

Canterbury-by-the-Sea
Better known than its namesake because of the huge influx of its importance in the trade with Middleland. No mayor nor leader, led by a council.

Hemmerfield
A small mining town, mining salt, tin and copper. Mayor is called Jeffrey Bunt.

Callersfield
A mining town, mining salt, gems and copper. Mayor is called Hendrick Polliver.

Castle-by-the-Plains
A large gathering of smaller towns around an old ruin, known as the Castle-by-the-plains. The ruins used to be called ”Hender's Keep”. Mines most of the gold and silver in the Nellenial Kingdom.

Santersbury
A farming town. No mayor.

Guntry
A fishing and farming town, also collects pearls. A town council of five.

Amersby
A logging city, known for its masons and stone-builders. A council of the three richest families.

Falathûr
A dwarven village in the hills. Mines a lot of ores, masonry and stone-building. Led by a dwarf from the line of Huin.

Punt
A small fishing town. Mayor called Juno Ash.

Halleck
A small fishing town. Led by two families.

Tris
A larger town known for its scrimshawing, artists and dancers. A council of five.

Greyhall
A solitary keep on a slab of grey rock. Maintained by a monastic order, keeping the undead at bay from the Bay of Bones. Boneyard Keep is its outpost.

Casseck Hill
A farming town.

The Deck
A large town along a shore, with a lot of ferries to carry them across to the Bridge. Mayor is known as Julien Iles.

Forsaken Hill
A cursed city known for its anarchy and crime-ridden streets. Formally known as ”Crunt”.

= Landmarks and other locations =

Brattney Lake
A large lake, filled by an outlet from the Dwarfûr river. Many villages and small settlements are dotted around it. Filled with fish and other various wondrous creatures. Pearls, gems, gold and copper can be found mostly around these parts and in the surrounding hills.

The Great Lake
A truly huge lake, it is surrounded by villages and settlements just like Brattney. It too is filled with fish and other beings, with a big concentration of fishmen. Pearls, gems, gold, copper, tin, silver and other various ores can be found in and around the Great Lake and in the surrounding area.

Westfall River
The Westfall River is an extension of the Greatriver after it has flowed through the Grey Marshes and out to sea. It is, like many other freshwater sources, surrounded by villages and settlements. Westfall River is also known as the River of Gold because of its abundance of it. It is tightly controlled by the Guild of Jiggers and their henchmen.

The Grey Marshes
An area almost perpetually covered in fog has given the name the Grey Marshes to this area of bogs, wetland and marshes. It is still inhabited by a myriad of various tribes of fishmen and humans, albeit that they are not officially taxed or kept in any kind of annal. They are not seen as official citizens of the Kingdom.

The Riverlands
Almost the exact opposite of the Grey Marshes the Riverlands are known for its sunny days and blue skies. It is widely inhabited by humans, half-elves, halflings and dwarves. This is also another strongpoint for the Guild of Jiggers because of the abundance of gold and other precious gems and ores.

The Athürian Forest
In the northeast parts of the Nellenial Kingdom lies the largest forest of the country, the Athürian forest, a forest steeped in old folklore and tales of old. It is rumored to contain an entire elven kingdom.

The Great Forest
The Great Forest is the woods closest to the Great Lake. It reaches from the coast to the flow from the Great River, not to be mistaken by the Greatriver, in the south. It is widely regarded as the least dangerous forest in the country.

The Last Woods
The Last Woods are located just north of the Westfall River and west of the Grey Marshes and is considered one of the last bastions for elves in the Nellenial Kingdom.